Elementtabelle
Wähle ein angreifendes und ein verteidigendes Element, um den Schadensmultiplikator zu sehen. Zeilen greifen an, Spalten verteidigen.
Zwei Elemente wählen
×1.6 Sehr effektiv×1 Neutral×0.625 Abgeschwächt
| Angriff ↓ | Fire | Water | Grass | Lightning | Ice | Earth | Wind | Light | Dark |
|---|---|---|---|---|---|---|---|---|---|
| Fire | Fire → Fire: ×0.625 | Fire → Water: ×0.625 | Fire → Grass: ×1.6 | Fire → Lightning: ×1 | Fire → Ice: ×1.6 | Fire → Earth: ×0.625 | Fire → Wind: ×1 | Fire → Light: ×0.625 | Fire → Dark: ×1 |
| Water | Water → Fire: ×1.6 | Water → Water: ×0.625 | Water → Grass: ×0.625 | Water → Lightning: ×1 | Water → Ice: ×0.625 | Water → Earth: ×1.6 | Water → Wind: ×1 | Water → Light: ×0.625 | Water → Dark: ×1 |
| Grass | Grass → Fire: ×0.625 | Grass → Water: ×1.6 | Grass → Grass: ×0.625 | Grass → Lightning: ×1 | Grass → Ice: ×1 | Grass → Earth: ×1.6 | Grass → Wind: ×1 | Grass → Light: ×0.625 | Grass → Dark: ×1 |
| Lightning | Lightning → Fire: ×1 | Lightning → Water: ×1.6 | Lightning → Grass: ×1 | Lightning → Lightning: ×0.625 | Lightning → Ice: ×0.625 | Lightning → Earth: ×0.625 | Lightning → Wind: ×1.6 | Lightning → Light: ×1 | Lightning → Dark: ×1 |
| Ice | Ice → Fire: ×0.625 | Ice → Water: ×1.6 | Ice → Grass: ×1 | Ice → Lightning: ×1.6 | Ice → Ice: ×0.625 | Ice → Earth: ×0.625 | Ice → Wind: ×1 | Ice → Light: ×1 | Ice → Dark: ×1 |
| Earth | Earth → Fire: ×1.6 | Earth → Water: ×0.625 | Earth → Grass: ×0.625 | Earth → Lightning: ×1 | Earth → Ice: ×1.6 | Earth → Earth: ×0.625 | Earth → Wind: ×1 | Earth → Light: ×1 | Earth → Dark: ×0.625 |
| Wind | Wind → Fire: ×1 | Wind → Water: ×1 | Wind → Grass: ×1.6 | Wind → Lightning: ×0.625 | Wind → Ice: ×1 | Wind → Earth: ×1 | Wind → Wind: ×0.625 | Wind → Light: ×1 | Wind → Dark: ×1.6 |
| Light | Light → Fire: ×1 | Light → Water: ×1 | Light → Grass: ×1 | Light → Lightning: ×0.625 | Light → Ice: ×1 | Light → Earth: ×1 | Light → Wind: ×1.6 | Light → Light: ×0.625 | Light → Dark: ×1.6 |
| Dark | Dark → Fire: ×1 | Dark → Water: ×0.625 | Dark → Grass: ×1.6 | Dark → Lightning: ×1.6 | Dark → Ice: ×1 | Dark → Earth: ×1 | Dark → Wind: ×0.625 | Dark → Light: ×1.6 | Dark → Dark: ×1 |