A seedling sleeps at the centre of the Amethyst Tree, on Tideblossom Coast, and the game is blunt about her state: “She sleeps, no one knows when she will wake, but she still seems to sense the world.” Waking her is a chapter of the Voyage log called Fragrant Dream, and it asks for ten colours, gathered one region at a time and blended into ten perfumes. This guide walks the whole chain: what to pick up, who to hand it to, which teleport to use, and what the seedling gives back.
"With all ten colors assembled, the seedling stirs and ultimately yields a Prismana Iris Egg."
How the chain works
Each of the ten legs crystallises a named colour of the Breezy Plains into a perfume, and they are independent: take them in whatever order the world lets you reach. In the Voyage journal the ten hand-ins are filed as the Colorless Dreams.
Ten perfumers, one per colour. Six of them never leave Bloomville and simply commission the ingredient; four wait out in the region itself.
Every leg has one treasure to bring back: a flower, a dew, a core, a blossom. Each card below says where it grows, and the closest teleport to it.
The perfumer hands you the finished perfume. Take it to the Amethyst Tree and give its colour to that region's Colorless Dream. Ten dreams coloured, one egg.
Three things worth knowing before you set off.
There are two locks, not one. The perfume errands open early: Blitzwood, Russet Highlands and Argent Strait as soon as the main story says Go to Idyll. The seedling only starts taking colours once the main story reaches Return to Bloomville, in its final chapter, Rainbow of the Ground. Nothing stops you holding perfumes long before you can hand them over.
Most perfumers live in Bloomville, in the Sea of Flowers, so the ingredient usually travels back to town before the perfume travels on to the Amethyst Tree.
One ingredient is filed under the wrong region. The Mistwoods’ third Vine Core actually sits in Berylline Vale.
The ten colours, at a glance
BlackMistwoodsBinding Oath
PinkEchoback LandingWhisper of Longing
WhiteRosetower WoodHome
PurpleForest of Falling StarsPeace of Mind
OrangeBeast Fang RidgeHeartfire Orange
YellowBlitzwoodGolden Wish
RedRusset HighlandsEternal Red
GreenArgent StraitFreedom's Breeze
CyanBerylline CausewayPerfect Mistake
BlueDriftwise MeadowHeart's Resonance
Mistwoods
"A strange Hummin who speaks human language" turns up once the Omega Tuckin is beaten and a new hole opens in the ground.
Talk to the Hummin, beside the sanctum entrance.
Gather a Vine Core at three sites: the eastern ruins, the western swamp, and the northern cave.
Give the three Vine Cores to Ron.
Speak with Ron again, then find Selens.
Echoback Landing
"Perfumer Elvira always sits at Bloomville's entrance. Word is she's searching for the treasure of Echoback Landing, the Whalesong Blossom. They say that this flower only blooms once it senses longing."
Go to Echoback Landing and make the whalesong blossoms bloom.
Bring the blossom back to Elvira.
Chat with Elvira once she has it.
Rosetower Wood
"Rosetower Wood is dangerous ground to ordinary Bloomville folk. So why would perfumer Awen have gone there?"
Find Awen at the foot of Whiterose Tower.
Find a way inside, then explore the tower.
Ram the iron crate into the stone wall at the end of the track, then break the stones jamming the gears to restart perfume production.
Twine with a Dewy, gather nectar at the top of the tower, and brew the aromathyst at the Dewy nest.
Give the whitesnow rose aromathyst to Awen.
Forest of Falling Stars
"Outside the empty Nest of Stars, perfumer Dael looks worried. Perhaps he's run into some kind of trouble?"
Talk to Dael, outside the Celestis outpost.
Explore the outpost and come out with the Starine.
Give the Treasured Large Starine to Dael.
Say goodbye to Dael.
Beast Fang Ridge
This is the one leg with a lock on it. Before Ranka’s errand exists at all, you have to clear Warrior, a quest that spans real days. The log opens in the Dead Forest with a legend about “a wolf’s head taking flight” in the night, and the whole chain circles a named individual it simply calls the Inferlupa.
Talk to the Inferlupa.
Ask around about it.
Find the eavesdropper, and the clue chest they left.
Talk to the scared Emberpup, then find the Fragrant Emberpup.
Answer Dr. Lewis's call.
Ask around about the Inferlupa again.
Open the second clue chest.
Find the eavesdropper once more.
Fight the Inferlupa, and beat it.
Uncover the truth of "the Inferlupa's flying head."
Beat it once more, then talk to it.
The two pauses are the quest log’s own “Wait until tomorrow (real time)” steps, and there are exactly two of them, which is what makes this a three-day chain. Clearing it unlocks something else entirely as well: it is the quest flag Flameruff needs to evolve into Inferlupa rather than Scorchhowl, covered on the Inferlupa guide. The log signs off in style: “Thousand-Fang Ridge does not bloom for the strongest. But an unquenchable fighting spirit is enough to make the Ridgeback Tree let its branches fall.”
Once Warrior is done: "Bloomville's perfumers are always busy with something. Perfumer Ranka, though, is lying by the lake, perfectly at ease."
Find Ranka, then find her Emberpup companion.
Help the fragrant Emberpup get the Flareburst Flowers, up on the ridge.
Talk to the fragrant Emberpup, and take its reply back to Ranka.
Give the Flareburst Flowers to Ranka.
Blitzwood
"Bloomville perfumer Avetine is about to set off on a long journey. Right now, she's offering a hefty reward on behalf of her apprentice Baboni for: the treasure of Blitzwood, the Golden Answer."
Search Blitzwood for the Golden Answer.
Bring it back to Avetine.
Chat with Avetine afterwards. The point of this one is the apprentice, not the perfume.
Russet Highlands
"Near Bloomville's perfume workshop, there are two perfumers who look nearly identical but couldn't be more different." The sisters Grace and Cress, and the log's verdict: "opposites create eternity in their clash."
Find the treasure of the Russet Highlands: the Flame Flower, up in the Twister Peaks.
Give the flame flower root to Grace.
Give the flame flower, then the Burst of Red, to Cress.
Chat with Cress.
Argent Strait
"After the Legendary Windgliders left Argent Strait, the Bell of Freedom by Crescendo Cliff fell silent. O wind that crosses the seas, when will you return?"
Find a Cornet, then a Tromber, willing to join the band.
Rehearse the song with the gulls.
Find or twine with a Tubster, and walk it into the band.
Show the Tubster what freedom feels like, then join it for Windgliders practice.
Sing with the Windgliders, then ask what Perfumer Zephyro left behind.
Berylline Causeway
"Not far from the elder's house, perfumer Marlowe is enthusiastically promoting his new product. So why is there nobody around him?" The log's answer: "Genius to the left, madness to the right."
Find the "strange" perfume ingredient Marlowe is after.
Gather the Stoneflower Dew, from the twin-stemmed stoneflower in Berylline Vale.
Give the Stoneflower Dew to Marlowe.
Chat with Marlowe.
Driftwise Meadow
"Perfumer Fantine stands by the river in Driftwise Meadow, looking a little melancholy. She's caught up in wondering whether she even deserves to be happy."
Find some Bittersweet Dew, from the bittersweet bloom in the meadow.
Gather it, about 60 m from the meadow's camp.
Give the Bittersweet Dew to Fantine.
Chat with Fantine.
Ten perfumes, one egg
"With all ten colors assembled, the seedling stirs and ultimately yields a Prismana Iris Egg."
Every perfume ends up at the same spot, the Amethyst Tree, 268 m from the Tideblossom Coast array, where it colours one of ten Colorless Dreams: Glimmer, Echoback, Rosetower, Falling Stars, Thousand-Fang, Lightning, Tornado, Crescendo, Berylline and Driftwise. Once the tenth is coloured, the seedling blooms, and what it leaves you is a Prismana-form egg of Iris, first stage of the line that grows into Irisal and then Irisalis, the only Aniimo the game lets you re-dress. What a Prismana form actually changes is on the Prismana page.
The whole chain on one screen
RegionColourGatherHand it toPerfumeColours the dreamMistwoodsBlackVine Core, three of themRon, on siteBinding OathGlimmerEchoback LandingPinkWhalesong BlossomElvira, in BloomvilleWhisper of LongingEchobackRosetower WoodWhiteWhitesnow Rose AromathystAwen, on siteHomeRosetowerForest of Falling StarsPurpleTreasured Large StarineDael, on sitePeace of MindFalling StarsBeast Fang RidgeOrangeFlareburst Flower, after WarriorRanka, in BloomvilleHeartfire OrangeThousand-FangBlitzwoodYellowGolden AnswerAvetine, in BloomvilleGolden WishLightningRusset HighlandsRedFlame Flower and Burst of RedGrace and Cress, in BloomvilleEternal RedTornadoArgent StraitGreennothing, you sing for itZephyro is goneFreedom’s BreezeCrescendoBerylline CausewayCyanStoneflower DewMarlowe, in BloomvillePerfect MistakeBeryllineDriftwise MeadowBlueBittersweet DewFantine, on siteHeart’s ResonanceDriftwise
Go further
Iris, Irisal, Irisalis: the whole line
Prismana forms: what they change, region by region
Inferlupa: what clearing Warrior also unlocks
Aniimo Transmog: the one Aniimo you can re-dress
The interactive map of Idyll
The Voyage quest journal, step by step
Branches, Lumin Amber and the Prismana Flow