Aniimo CampKO
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Guide

Aniimo Lumin Amber Locations: Every Amber in Idyll, Region by Region

Lumin Amber is what makes the Branch grow: “Amber infused with Lumin power. Branches in Breezy Plains can absorb its energy to grow.” The continent holds 157 of them and Whisperwake Isles 9, and each one you pick up gives 1 Lumin Amber, 2,000 Aniimo EXP and 200 Safaris. Most lie out in the world. The others are why this guide exists: some are the prize of an activity, some ride on a wild Aniimo, some are guarded, and some only show up in the rain, the snow or the night. Below: how the Branch spends them, why an amber is not where you looked, then every region with its ambers pinned and numbered, and a link that walks you through them on the interactive map.

"Lumin Amber can also be obtained by defeating Alphas and Omegas and clearing Sanctums for the first time."

What the Branch does with them

Every Lumin Amber you deliver is one point for the Breezy Plains Branch, which grows a node every 10 ambers, up to 150. At 120, the node the Branch screen titles Earthwake Revelation opens two caves that were sealed until then, one under Nimbus Fields and one under Beast Fang Ridge. Each area’s top badge also asks for Lumin Amber found there: 5 in most areas, 3 in Driftwise Meadow. The 157 ambers of the continent cover the 150 on their own; the Alphas, the Omegas and the first clear of each Sanctum add more.

Why an amber is not where you looked

Six reasons, the sneakiest first. Every region card further down flags the ambers each one applies to.

58 ambers are the reward of a Lumin Marking, a Lumin Collection or a Runaway Amber: clear the activity and the amber is yours. Each region card names them.

27 ambers ride on a wild Aniimo. The game's help puts it this way: "Some Aniimo might also have accidentally swallowed or be carrying Lumin Amber." Each region card says which species.

20 ambers sit under a seal, with Aniimo on guard around them: "Defeat the guarding Aniimo to break the seal and claim the amber," says the game's help. Each region card names the guards.

16 ambers only appear under a condition: one in the rain, one in a thunderstorm, one in the snow, one during a quest, and the rest at set hours of the game's day, most of them at night.

12 ambers are under the ground the map shows: on the map, under the Underground chip.

An amber leaves its spot the moment you take it. If you have been through a region before, some of its spots are simply yours already.

Region by region

Regions go by level, with Whisperwake Isles last (it has its own map). Each card pins every amber of the region, numbered in the order of its Walk link, which draws the same route on the interactive map.

lying thereactivity prizecarried by an Aniimoguardedweather, hour or questunderground

17Nimbus FieldsLv 5–15

9Sea of FlowersLv 19–28

8Forest of Falling StarsLv 20–25

14Argent StraitLv 28–32

15Beast Fang RidgeLv 30–35

13MistwoodsLv 35–37

12Echoback LandingLv 36–40

8Berylline ValeLv 40–47

14BlitzwoodLv 40–45

19Rosetower WoodsLv 43–50

11Russet HighlandsLv 45–50

9Zephyrus LandbridgeLv 47–57

4Driftwise MeadowLv 50–55

4Tideblossom CoastLv 53–60

9Whisperwake IslesSeparate map

Nimbus Fields

6 lying out in the open, 6 won in an activity, 3 carried by a wild Aniimo, 1 guarded and 1 under a condition.

Sea of Flowers

3 lying out in the open, 4 won in an activity and 2 carried by a wild Aniimo.

Forest of Falling Stars

2 lying out in the open, 3 won in an activity, 1 carried by a wild Aniimo and 2 guarded.

Argent Strait

6 lying out in the open, 4 won in an activity, 1 carried by a wild Aniimo and 3 guarded.

Beast Fang Ridge

4 lying out in the open, 6 won in an activity, 2 carried by a wild Aniimo and 3 guarded.

Mistwoods

5 lying out in the open, 4 won in an activity, 1 carried by a wild Aniimo and 3 guarded.

Echoback Landing

1 lying out in the open, 7 won in an activity, 3 carried by a wild Aniimo and 1 under a condition.

Berylline Vale

4 lying out in the open, 2 carried by a wild Aniimo and 2 under a condition.

Blitzwood

2 lying out in the open, 7 won in an activity, 2 carried by a wild Aniimo and 3 guarded.

Rosetower Woods

7 lying out in the open, 6 won in an activity, 3 carried by a wild Aniimo, 2 guarded and 1 under a condition.

Russet Highlands

5 lying out in the open, 3 won in an activity and 3 carried by a wild Aniimo.

Zephyrus Landbridge

5 lying out in the open, 3 won in an activity and 1 carried by a wild Aniimo.

Driftwise Meadow

3 lying out in the open and 1 won in an activity.

Tideblossom Coast

1 lying out in the open, 1 won in an activity, 1 carried by a wild Aniimo and 1 guarded.

Whisperwake Isles

2 lying out in the open, 3 won in an activity, 2 carried by a wild Aniimo and 2 guarded.

More to find in Idyll

The same kind of guide exists for the eggs and the dig sites, pinned the same way. Open any amber on the map for its in-game coordinates.