Potential Score
Sort or filter your Collection by Potential Score and each Aniimo shows one of four ascending grades, each with the game's own quality badge. A freshly caught Aniimo reads Unappraised until you appraise it to reveal the grade.
01 Common 66% catch odds
02 Good 26% catch odds
03 Elite 7.2% catch odds
04 Perfect 0.8% catch odds
These are the odds most Aniimo roll: a wild one lands on Common most of the time and Perfect only ~0.8% of the time. The 20 Prismana forms roll a better table and are never Common: 80% Good, 18.6% Elite, 1.4% Perfect. Rarer catch sources and certain areas ("you are more likely to catch high-potential Aniimo in this area") shift the roll upward.
How the game works out the grade
The grade is not an average. The game adds up Innate Potential with the species' two Recommended Attributes counted three times: 3 × (the two recommended) + the other four. Aniimo pages list the two under Recommended Attributes.
GradeWeighted total, fromPlain total, at least Good 32 16 (4 · 4 and four 2s) Elite 48 24 (6 · 6 and four 3s) Perfect 64 32 (8 · 8 and four 4s) Natural maximum 80 40 (10 · 10 and four 5s)
When both Recommended Attributes reach 10, the Perfect grade wears sunglasses.
After that, only two things raise Innate Potential, and never past 10 on a stat: a Capafruit (+1 to all six attributes, once per Aniimo) and some events (+1 to one attribute, up to 4 times; the game counts them: "Innate Potential has been additionally upgraded 1/4 times"). 48 is the most any Aniimo can hold.
Per-stat Potential
Underneath the grade, each of the six stats carries its own Potential, split in two:
Innate Potential – set when you obtain the Aniimo, from 0 to 10 on each stat.
Acquired Potential – raised afterwards, so a catch is never a dead end.
Per stat, Innate + Acquired share one ceiling: 20 points (the game's own Potential Limit). Innate Potential alone never goes past 10.
The system is real, but the numbers on fan wikis are not: potential is per-stat, not one fixed 1–5 slider, and it is not locked at capture. Levelling still runs on the separate Resonance Training ladder.
Capability Awakening
The roll is not the end of the story. Every Aniimo has an Awaken tab: pick one of its six stats and spend Star Dust to raise that stat's Acquired Potential by one point. Each point adds 4 % of the stat and 6 CP, so a stat pushed to 20/20 is 80 % stronger than its base. The game's own rule: "In the Capability Awakening system, you can consume Star Dust and other items to increase an Aniimo's Acquired Potential for the selected attribute."
8 👍 ATK
4 HP
4 P.DEF P.DEF +1
4 BREAK
4 M.DEF
8 👍 REGEN
Personality & Traits
An Aniimo's personality is built on the same four axes as MBTI, one trait per axis, four in all. Each one is a named personality, and the game gives it two effects on two screens of its own: a Combat Bonus, and a Home Bonus that speeds its work at one station. Personality is rolled when an Aniimo hatches, some are fixed, a fruit re-rolls it, and Evolution never changes it.
Personality - Combat Bonus
Energetic ATK +2%BREAK +2%
Instinctive REGEN +4%
Practical DMG +4%
Nimble Crit Rate +5%
Tenacious P.DEF +6%
Faithful M.DEF +6%
Judicious HP +4%
Playful DMG Reduction +4%
Personality - Home Bonus
+20% work efficiency at these stations
Energetic Bouncy Brew KegWoodworking Bench
Bouncy Brew Keg
Woodworking Bench
Instinctive Dewy HousePhonolfactory Table
Dewy House
Phonolfactory Table
Practical Claw Game CookerChimney Kiln
Claw Game Cooker
Chimney Kiln
Nimble Floral WindmillJukebox DryerBlazing Stove
Floral Windmill
Jukebox Dryer
Blazing Stove
Tenacious Carousel MillSimmering Pot
Carousel Mill
Simmering Pot
Faithful Starfall HammockWellJoy Wheel Loom
Starfall Hammock
Well
Joy Wheel Loom
Judicious Nimbus BedTidewhisper SandcastleCrafting Table
Nimbus Bed
Tidewhisper Sandcastle
Crafting Table
Playful MinePickling Jar
Mine
Pickling Jar
A few personalities scale with your whole roster – e.g. Extrovert Effort (Increases P.ATK by 20% when all Aniimo in your party are [I] Aniimo).
The same table also holds a graded ladder, “Somewhat / Relatively / Very” at +3 / +6 / +10%. It is not listed here because it does nothing: those entries have no effect attached, and none of the per-Aniimo trait lists can hand one out. Same in the previous build, so it was not cut at launch either. If you meet those words elsewhere, that is what they are.
Element-affinity traits
A separate band of traits grants a flat stat bonus tied to an Aniimo's element affinity – six stats, each in three tiers:
+15% HP +5 / 10 / 15%
+15% damage +5 / 10 / 15%
+15% DMG taken reduction +5 / 10 / 15%
+15% Crit Rate +5 / 10 / 15%
+22.5% Crit Damage +7.5 / 15 / 22.5%
+15% gusto +5 / 10 / 15%